The greatest legend in gaming! The ultimate Zelda collection! - The Legend of Zelda: Play the game that launched the legend! With an innovative and unique game-play system, remarkably deep puzzle solving, and an epic score, the appeal of this groundbreaking classic is still going strong.
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|The Legend of Zelda: Collector's Edition|
|Developer(s)||Nintendo EAD, Nintendo Software Technology|
|Series||The Legend of Zelda|
|Release date(s)||JP November 7, 2003|
EU November 14, 2003
NA November 17, 2003
AUS March 19, 2004
|Input methods||GameCube Controller|
|GameIDs||PZLP01, PZLJ01, PZLE01, RELS01|
Dolphin Forum thread
- This is the Nintendo console for which the most 'Zelda' titles (including re-releases) were developed. The GameCube has an 18-bit color mode, which is used when hardware limitations force the use of a lower color depth. All 'Zelda' games for the GameCube and Wii have made use of the hardware's 18-bit color mode.
- With Collector's Edition and the Game Boy Player, every game in The Legend of Zelda series up to Twilight Princess can be played on the GameCube. The Legend of Zelda and The Adventure of Link can be played on the GameCube through Collector's Edition and through the Game Boy Player with the Classic NES versions of the games.
- The Legend of Zelda: Collector's Edition. Summary: This bonus disc for Legend of Zelda fans includes complete, emulated versions of The Legend of Zelda, Zelda II: The Adventure of Link, The Legend.
- The best way to experience the beginnings of 2D and 3D Zelda, one of the best (and my favorite) fantasy game series of all time. In short, all four games (the original Legend of Zelda arcade game, LOZ: Adventure of Link, LOZ: Ocarina of Time, and LOZ: Majora's Mask are presented in their primes, and all on one system!
The Legend of Zelda: Collector's Edition is a compilation of four video games from Nintendo's The Legend of Zelda series (The Legend of Zelda, Zelda II: The Adventure of Link, Ocarina of Time, and Majora's Mask), a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.
- 1Emulation Information
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
External Frame Buffer
NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or hold B on the controller during game startup to activate Progressive Scan. Fixed with Hybrid XFB in 5.0-5874.
Setting Internal Resolution to a multiple of 2x causes blurry graphics in NES games. This can be fixed by using native resolution, 3x resolution, 5x resolution, etc.
Using Force Texture Filtering or Anisotropic Filtering causes corrupt graphics and text in NES games. Because of this, both settings are defaulted to 'Off' and '1x' respectively by this title's GameINI.
HD Texture Pack
Zelda 64 UHD v4.1: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 250% CPU Clock Override for Ocarina of Time, and 295% CPU Clock Override for Majora's Mask.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with The Legend of Zelda: Collector's Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Legend Of Zelda Gamecube
This title has been tested on the environments listed below:
|r7436||Windows 7||AMD Phenom II x6 1055T @ 3.5GHz||NVIDIA GeForce GTS 450||Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,||RDilus|
|r7598||Windows 7||Intel Core i5-760 @ 3.2GHz||NVIDIA GeForce 460||Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly.||jessek|
|3.0||Windows 7||Intel Pentium P6200 @ 2.13GHz||Intel||N64 games work fine without changes, NES games crash Dolphin.||MoeBoy76|
|r7719||Windows 7||Intel Pentium @ 2.1GHz||ATI Mobility Radeon HD 4570||NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30.||Mamid|
|3.0-415||Mac OS X 10.6.8||Intel Core 2 Duo @ 2.13GHz||NVIDIA GeForce 9400M||Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable.||Ac|
|4.0.2||Windows 7||Intel Pentium G1610 @ 2.6GHz||Intel HD Graphics||Majora is quite playable : 15-20FPS, no glitches||hivaoa|
|4.0-553||Windows 7||Intel Pentium G630 @ 2.7GHz||NVIDIA GeForce 8400GS 512MB||NES Graphics are a glitched out mess.||dude22072|
|4.0-3336||Windows 8.1||Intel Core i7-3630QM @ 2.4GHz||NVIDIA GeForce GT 635M||Perfect, no glitches||mbc07|
|4.0-3367||Linux||Intel Core i5-4670K @ 3.4GHz||NVIDIA GeForce GT 640||Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time||anon|
|4.0-7840||Windows 10||Intel Core i5-3570K @ 4.5GHz||NVIDIA GeForce GTX 660||NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering.||Smartlord|
|5.0-2191||Windows 10||Intel Core i5 3570K @ 4.2GHz||NVIDIA GeForce GTX 970||Playable with minor graphical issues. DX11 or DX12 must be used as backend to remove pause menu artifacts. Hyrule HUD elements are not placed correctly.||PimpWithALimp|
Zelda Gamecube Collection Rom
Link, Zelda, and Ganondorf have been entertaining gamers since The Legend of Zelda was released for the NES back in July of 1987. Some of the names have changed slightly, and the graphics have been overhauled a few times, but we're still always happy for another trip to Hyrule, another chance to topple the Prince of Darkness (that would be Ganondorf, not Bill Gates) as he wipes the dirty rag of despair over an otherwise sparkly fairytale.
For years, gamers have clamored for a compilation of the Zelda games, similar to what Nintendo produced for the Super Nintendo with Super Mario All-Stars. Now, just as all but a few diehard fans stopped caring, Nintendo decided to hear our pleas and answered them with The Legend of Zelda: Collector's Edition. Deemed by some a gimmick on Nintendo's part, an attempt to squeeze a little more money out of an aging franchise, the release is worth a look just the same.
The first thing you need to know before you get excited about this compilation is that Nintendo has made almost no changes to the original material. When you pop the disc into your system, you're pulled immediately to a selection of titles. There's no title screen, and really it feels like you're just playing an in-store demo. You can press right or left on the control stick to shuffle the menu. For the most part, the choices are presented as logos with a little bit of art. For example, the sword from the original cover of Zelda II: The Adventure of Link looks the same as always, except for a tiny artistic touch that causes it to gleam. Similar modifications add slight touches to each title in the collection. It's unfortunate that Nintendo couldn't have taken more time to spruce this aspect of things up, but it's hardly a crippling blow.
Besides the four games the compilation contains, there is also a 20-minute demo for The Legend of Zelda: The Wind Waker. This is cool if you've not played the game, but otherwise is a blatant attempt to sell more copies of that title that will be meaningless to those who already own it. To further that hype, Nintendo included a video highlighting special moments in the same game. The video certainly does its job. Watching it, I couldn't help but think that the game looks great (even better than the actual product, I would say).
Besides the video and demo of The Legend of Zelda: The Wind Waker, the disc also includes a look at the series from the first game in the series to the last (though the CD-I games are excluded, naturally). I was expecting a more interesting retrospective, perhaps even with narration, but all you get is some music supplementing brief clips of gameplay footage. It's certainly not an awful presentation, but it also isn't something I'd care to watch twice. Most people who are excited by this collection have already played most of the titles displayed. And if they haven't, the majority of those games are included on the disc.
Speaking of which, you may well be wondering which four games made the cut. They include The Legend of Zelda, Zelda II: The Adventure of Link, The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. In case you're wondering, I didn't make a mistake. There's a gaping hole that prevents the collection from being complete, and that hole is The Legend of Zelda: A Link to the Past. Many older gamers consider it the best title in the series. The reason for its absence is obvious: Nintendo plans to get more money out of that title with its upcoming releases (and probably also doesn't want to cut into sales of the Game Boy Advance port). While I can certainly understand the business decision, the fact remains that the title's absence is a glaring mark against this package's completeness.
And now we're left with the games themselves. Like the title screen, Nintendo didn't make any noteworthy changes. Those expecting visual improvements may be disappointed, especially after the stellar job Nintendo did with Super Mario All-Stars so long ago, but the lack of modifications really isn't so awful as one might imagine. Pixel by pixel, things are precisely as you may remember them.
This is particularly true of The Legend of Zelda, the recommended starting point for this collection. When I popped the disc in, I couldn't help myself; I played through the whole first quest without so much as a bathroom break. And really, nothing is any different. Link can be moved with both the d-pad and the control stick. For awhile, I tried the stick to see if it made any differences. It doesn't. Link is either running or he isn't, so there's no sensitivity applied. In fact, moving about with the stick is more difficult than just using the d-pad. My thumb kept slipping off the stick as I dashed through the forests and cliffs, while the d-pad felt perfectly natural and enabled me to breeze through the game with little effort.
Music is the same as always, which should make most people quite happy. The sword does sound a little different when thrown than I recalled, for whatever reason, but the change isn't one that really bothered me. All in all, the treatment of the title is very true to the original. In fact, the infamous slowdown in some rooms in the eighth dungeon is just as bad as ever. The GameCube really does a wonderful job of emulating the NES.
That definitely extends to Zelda II: The Adventure of Link, the other game in the collection that was originally released for the 8-bit system. Of all the titles on the disc, this is the one the fewest people will have played, so it's good to see it in the spotlight again. As was the case with The Legend of Zelda, the port is almost perfect. If there's a difference, it's that the colors seem slightly more vibrant. However, this could just be my imagination.
What I'm not imagining is the sometimes awkward interface. Much to my disappointment, there were several instances where I paused the game and ended up starting back at the North Castle without intending to. Because the GameCube controller lacks a 'select' button, such features are now mapped to the 'Y' button. It certainly doesn't feel as intuitive as Nintendo probably thinks it does, but it works. Within a few hours, you should become accustomed to it easily enough.
The final two offerings on the disc are likely quite a bit more familiar to most of you. Both were released for the Nintendo 64, and both sold quite a few copies. As it so happens, they're also both great games.
The Legend of Zelda: Ocarina of Time quickly became a fan favorite after its original release, and would be reason enough to pick up this package if not for the fact that Nintendo just recently brought us that title along with a master quest, also for the GameCube, as a pre-order bonus for those purchasing The Legend of Zelda: The Wind Waker. If you're one of the ones that missed out that time around, you can redeem yourself now by getting this edition.
As far as controls go, both The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask are quite similar. Link is moved with the control stick, which can be used to make him walk, dash, or creep. Instead of using the 'Z' button to target distant objects or enemies as you might have on the Nintendo 64, you'll instead find yourself using the 'L' button. It should only take a few minutes to adjust to this, or you may already be familiar with the control scheme if you got the chance to play The Wind Waker.
Again, Nintendo made sure to port the titles faithfully. There's not much else to say about that matter, other than that they had some troubles with Majora's Mask. Originally released near the end of the Nintendo 64's cycle, that title required the black box's expansion pack for improved visuals. On the GameCube, something went wrong. Nintendo actually includes a note about this, both in the instruction manual and on the game menu itself. As far as I could tell, the main problem isn't even with the visuals. Rather, it is with the audio. Sometimes the music will be streaming quite nicely, and suddenly it will skip for a moment. The overall effect is like listening to an old cassette tape, annoying but bearable.
The final concern with the compilation is a minor one: it takes quite a bit of space to save your progress for all the games. If you want to save your adventures for all four titles, be prepared to set aside a whopping 36 blocks. It's not so much compared to some sports titles, but the space still will take a bite out of your memory reserves. The worst offender is Majora's Mask, which requires 21 blocks to save. Fortunately, you'll use memory only for those games you actually play, but it would be a shame if you got this disc and didn't experience Majora's Mask.
Speaking of which, make sure you do get this disc. Nintendo is offering several opportunities to get it at no cost, whether as a subscription bonus with Nintendo Power, a pack-in with a GameCube purchase, or as a reward for purchasing multiple titles and registering them on the web site if you already own the console. What this means is that the most you'd have to spend is $20.00 on a magazine subscription to make this bundle yours. And while it may not be the greatest compilation of all time, it's still pretty terrific. Get it while you still can.
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